I think that The Witcher 3 is possibly my best value ever. Even at 30 hours a "full-priced" game is giving you less value if measured in $-per-hour. The quality matters to me far more than the duration, and stretching things out to fill more time just means you're diluting it without adding to it.īesides, assuming there's quality there then $8 for 5 hours is pretty good! It's a far better ratio than the $50 for 10 hours that a lot of big budget titles give you. If someone can fit the same experience in a shorter period of time then I personally think they should. The experience is what matters, not the hours. It treats it as something that should be used up rather than something that should be used effectively. I think that would avoid some disappointments.Ĭlick to expand.The problem with this outlook is that it ignores the value of time. So, if you want to work with them, at least know that what they try to show is not exactly the way they do things. Their email is and they claim everywhere that they support Indies, in my case they did not love me so much. I worked 4 years on this game, including 2 years in full time, I delayed my release date for them and they don't even dare answer a status request, about the work they told me they were supposedly doing. I know I am no one, it is my first game, I don t have any portfolio, but I deserve a little respect anyway.Ī quick answer saying they don't have the time, I don't know, anything. Today it has been 2 weeks since I asked them for a status and they still didn't give any answer. So I sent them another mail asking if they were able to go further on the subject?Īfter 3 days I decided to release my game without them. I won't hide you that I spent all this time waiting eagerly for an answer from GoG. My concurrents began to show their cards announcing the release of their games. They told me that they were gonna test the game more sooner than later. So I told them, the release date was planned for 4 days later but that I would delay it if I had any chance to work with them. As a dungeon crawler it is exactly in their range. Therefore I was so proud that they could be interested in my game. GoG represents exactly the way I see games. I was about to release my game on Steam so I put a launch date on it.Īfeterwards GoG, to whom I had sent a request a couple of weeks before, contacted me asking when I was planning to release it because they did not want to miss that.
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